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Sparkle Project

Sparkle project The Sparkle project emerged as a personal journey, a quest to delve into the intricate realm of UI development and hone the fundamental skills required for implementing modern and useful UI Framework. It all began with a Spark of inspiration ignited by this small project, which served as a playground for testing various UI framework concepts using the SDL library. Sparkle is not in the pursuit of becoming an ultra-professional and polished Framework or Game Engine; rather, it’s an exhilarating venture aimed at pushing the boundaries of creativity, conducting experiments, and engaging in the art of UI implementation.

Sunday, January 21, 2024 | 4 minutes Read
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Driving School Car Simulator

Product Driving simulator (Sfotware and hardware) to be used in Driving School. The RDV1 simulator has a simulation system made up of a set of Software and Hardware tuned in a physical/mechanical process that transmits all the sensations of a motor vehicle to the driver. Absolute immersion in an environment similar to that of a real car, providing technical learning on driving a vehicle with a minimum effort, allowing the student to concentrate on the different actions of driving.

Thursday, June 8, 2017 | 1 minute Read
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Welding Simulator

Product This is a welding simulator. The main goal is to let the welding student to practice in a safe ambient with low cost before it goes to a real situation. This is not a finished product, but it can simulate some basic welding already. It uses VR (virtual reality) with occulus rift and a magnetic tracking to track the welding pistol. My Participation I used this project as subject to my graduation project: “Magnetic tracking integration to manual welding simulator with virtual reality using Unity3D” (”Integração de um tracking magnético a um simulador de soldagem manual com realidade virtual utilizando Unity3D”) My participation in the project comes from the very begging, helping to develop the tracker integration, the visual effects, user interface, collect use information and user error feedback (helping to keep user in the right track).

Saturday, April 8, 2017 | 1 minute Read
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Button Football

Product This was an experiment to test a multtouch “table” (a screen of 55”) . It was an ideia of myself and developed with help of my colegue and friend Sander Nonaka, a great artist. We used a week spared by the company to develop this internal experiment. This game is a “button football”. You use your finger to shoot the players, hit the ball and score My Participation I developed the whole game, using Unity3D, in a week and half.

Wednesday, March 8, 2017 | 1 minute Read
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Pixeon

Product This project was devoloped as a showcase of pixeon’s future vision. It was featured in Hospitalar 2016. It uses Occulus Rift and Leap Motion to bring the user in an imersive experience, where the user can interact with the enviroment, pick and handle virtual x-rays with it’s own hands. My Participation The manager brought the challenge to my self and an artist (Sander Nonaka) develop this application within one mounth.

Wednesday, February 8, 2017 | 1 minute Read
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CPR Simulator

Product This simulator will be part of bigger medicinal course. The ideia is to refforce the studies and help student to memorize the correct protocol. My Participation I programmed the game in Unity3D. Learning The biggest challenge, and what i learned the most is to optmize the game to run well in webgl and mobile.

Thursday, December 8, 2016 | 1 minute Read
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Augmented Reality

Product This project is an agmented reallity catalog, it servers as a tool for company’s sellers and a product example. My Participation In this project I worked as consultant, helping in the development, but not coding it self. I’m working in other AR products though, but it is not public yet. I will update when it is ready.

Monday, August 8, 2016 | 1 minute Read
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Corporative Quiz

Product This is a game similar to the popular songpop franchise, but with question and answers instead of song and artsits. The goal is to help the staff training. It features a server with an admin site and a multiplatform game. User can challange other users from within the same Group to see who answers faster the questions. My Participation I developed the whole game using Unity3D. I did not programmed the server itself nor the backoffice, but I did have to maintain and change some features and helped with the protocol definition as well.

Friday, January 8, 2016 | 1 minute Read
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Oil Company Leader Training

Product An interactive story game with many branchs and decisions to make. It was developed using the decision tree framework, developed in house. This was a demand from a big brasilian oil company to leader training. My Participation I developed the game using cocos-js and the decision tree framework developed previously. Learning I already was confortable with the techlogy. I had to develop with close deadline and constant change demands from the client.

Sunday, November 8, 2015 | 1 minute Read
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ABF

Product This is an educational game. The intent is to teach about busines management, stock control, marketing, staff training, etc. The main focus is on franchises. My Participation I entered later on the development, about 75% of the project was already developed. I had to finish and publish it. The mobile publication was a challenge, as we had some trouble because some conflicts due to the way it was initially writen.

Wednesday, July 8, 2015 | 1 minute Read
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Candy Run

Product This is an iOS native exclusive game. It was developed using XCode and objective-c with Cocos2D and box2D. It is a simple endless running game that uses procedural generation for the hills. It uses virtual coins or in app purchase to upgrade some itens or to buy instant itens. My Participation nKey was experimenting with games at the time and it was the first game they released. I handled most of the programming stuff.

Saturday, January 8, 2011 | 1 minute Read
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Stand and Police approach trainning simulator

Product This is a shooting stand simulator and police force situational simulator. Both has it’s software and hardware part. It uses a projector, an infra-red laser adpted into the real gun (with optional recoil apdapter) and a cam to capture the infra-red. The callibration fine adjustment can be made from software. The goal is to train police or private security forces. It collects statistics, and is supposed to have a coach to guide whos trainning.

Saturday, January 8, 2011 | 2 minutes Read
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