Candy Run
Product
This is an iOS native exclusive game. It was developed using XCode and objective-c with Cocos2D and box2D. It is a simple endless running game that uses procedural generation for the hills. It uses virtual coins or in app purchase to upgrade some itens or to buy instant itens.
My Participation
nKey was experimenting with games at the time and it was the first game they released. I handled most of the programming stuff. We used native code for iOS (main focus of the company at the time), using cocos2D and box2D. For me, the most difficult and intersting part to work on was the “water” inside the thermometer - It shaked as it got heigher or lower. The procedrual floor was an interesting challange as well.
Learning
I learned cocos2D and box2D. I had very low experience with these two technologies at the time and had fun learning and developing this fun little game.