Experienced Programmer with over 10 years experience in Software Industry. Developed and published five simulators and over ten games and apps, reaching thousands of users. Takes proud in the quality code that writes, to solve problems and deliver high quality products to both, internal and external clients. Versatile, is very experienced with Unity3D and C#, but also knows its way around C++, javascript, typescript, and java. Knows very well git and versioning systems, and loves to colaborate. Has published VR (Virtual Reality) experiences and worked with cocos2d and box2d.
Snowed In Studios specializes in game development and custom software solutions for games. Having a variety of Specialities, such as: AAA Project support, Engine and Tool Development, Full Game and App Production, Cross-Platform Deployment, Artistic Direction, Art and Animation
Jogo Global is a game company specialized in digital gambling gmaes.
Jul 2017 - Nov 2020, Caxias do Sul, Brazil
Realdrive is a company specialized in traffic education through technology specifically, web platforms and simulators. I had the opportunity at Realdrive to work and grow to be the Project Lead Developer at their Car Simulator product. As Lead, I had to make technical decisions, organize and manage day-to-day team tasks, motivate team to achieve project goals, integrate and facilitate team communications and keep up with the project schedule
Fev 2019 - Nov 2020
Fev 2018 - Jan 2019
Jul 2017 - Jan 2018
DOT is a company focused in digital educational solutions. At Dot Digital Group I was part of R&D (Research and development) department, were we had the opportunity to explore new technologies (VR/AR for example) and develop corporative and training games and simulators.
nKey was a company focused on digital mobile solutions for apple’s platform. At nKey I was responsible for implementing and architecturing apps for mobile iOS platform. There I learned how to use objective-c and how to deploy app to iOS. I had the opportunity to be the main developer of their first iOS game, Candy Run. It featured
Simulogica was a technology-based company specialized in the development of complex and high-performance systems, involving interactive computer simulations using 3D Computer Graphics, Image Processing and Virtual Reality technology. I started at 2010, being responsible to do maintance and add features to it’s products - They were written in C++ using OGRE. In my initial time there, I have finished the projects and added important features like a new calibration system. In 2013 I was invited to go back to Simulogica and help them to improve their products and create new features and tools. In this occasion I worked in several different fronts, got my self very familiarized with all projects and got opportunity to lead several of these fronts.